![]() There isn’t a single, unifying body at the centre of speedrunning, but rather a disparate collection of detached scenes that do their own thing for the most part. By making it legal to run the game from hard drives via soft-modded Xboxes, the community would be able to level the playing field by normalizing load times across the board and making lag clips impossible, removing the frustration of searching for the perfect console with the perfect disc drive to make pulling off the difficult technique a little less so. SHiFT went on to explain that new developments in Battle for Bikini Bottom speedrunning might make lag clips, and thus the need to screw around with discs, obsolete anyway. ![]() And like I’ve said before, it’s unethical to do that because the whole point of speedrunning is to preserve a game.” “You need something as fine as a scratch on the disc to make these things work, and we’re not gonna be defacing our discs. ![]() “It’s too much,” SHiFT explained during a Twitch stream last night. ![]() Some speedrunners have also come to the conclusion that lag clips are too reliant on hardware inconsistencies to be considered a viable or worthwhile tactic moving forward. After further testing, however, this smudging method was found to be pretty unreliable itself, not to mention it’s bad form to go around ruining copies of an 18-year old game.
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